When words aren’t enough, teachers find a common language with iPad



At College Daniel Argote in Pau, France, students are sent home with a video lesson recorded by their teacher on their iPad, and the next day work through their “homework” in class. This way, students whose parents aren’t fluent in French are able to extend their learning both inside and outside the classroom.

At Stenkulaskolan School in Malmo, Sweden, where 98 percent of students speak Swedish as a second language, teachers have seen an 80 percent jump in math grades since they started sending home similar instructional videos, recorded by a teacher in Swedish.

And at St. Cyres School in Penarth, Wales, the 2018 senior class of English as an Additional Language students working with iPad increased their grades by an average of 3.8 points during the year — outperforming their peers who speak English or Welsh as their native language for the third year in a row.

In May, Apple announced that Malala Fund was joining its partnership with vocational school Simplon to teach the coding language of Swift to underserved groups in France, with a new focus on refugee and displaced young women. Apple’s Everyone Can Code curriculum will help them gain the practical skills needed for a career in software development. Apple will provide funding for teacher recruitment and training, as well as devices including iPad.



The new iPadOS powers unique experiences designed for iPad



San Jose, California — Apple today previewed iPadOS, the powerful operating system with a new name to recognize the distinctive experience of iPad. iPadOS builds on the same foundation as iOS, adding powerful new capabilities and intuitive features specific to the large display and versatility of iPad. Introducing new ways to work with apps in multiple windows, more information at a glance on a redesigned Home screen and more natural ways to use Apple Pencil, iPadOS also benefits from the great new updates in iOS 13, making it the perfect device for consumers and creative pros alike.

“iPad transforms how people work and express their creativity, and with iPadOS, we’re taking it even further by delivering exciting capabilities that take advantage of its large canvas and versatility,” said Craig Federighi, Apple’s senior vice president of Software Engineering. “iPadOS delivers exciting features, including a new Home screen with widgets, more powerful multitasking and new tools that make using Apple Pencil even more natural.”



watchOS 6 advances health and fitness capabilities for Apple Watch



San Jose, California — Apple today previewed watchOS 6, which empowers Apple Watch users to better manage their health and fitness, and gives access to dynamic new watch faces and the App Store directly on Apple Watch.

“Apple Watch has become an indispensable part of our customers’ everyday lives, from helping users stay connected to the people and information they care about, to inspiring them to live a better and more active day,” said Jeff Williams, Apple’s chief operating officer. “watchOS 6 extends our commitment to helping users better manage their health and fitness with powerful and personal new tools.”

Health and Fitness

The new Cycle Tracking app gives women the ability to log important information related to their menstrual cycles and see predicted timing for their next period and fertile window using the convenience of Apple Watch.1 The daily log function enables the quick addition of information related to the menstrual cycle, including current period, flow, symptoms, results from ovulation prediction kits and other elements of fertility tracking. The new Cycle Tracking feature is also available in the Health app on iPhone with iOS 13.



Apple unveils powerful, all-new Mac Pro and groundbreaking Pro Display XDR



World’s Most Powerful Graphics Architecture

For pros animating 3D film assets, compositing 8K scenes and building complex 3D environments, graphics performance is more important than ever. That is why Mac Pro features the world’s most powerful graphics card and up to 56 teraflops of graphics performance in a single system. Its groundbreaking graphics expansion architecture, the Apple MPX Module, features Thunderbolt integration and over 500W of power, both firsts for any graphics card. And for super quiet operation, the MPX Module is cooled by the Mac Pro system thermals.

Mac Pro graphics options start with the Radeon Pro 580X. Mac Pro debuts the Radeon Pro Vega II, featuring up to 14 teraflops of compute performance and 32GB of memory with 1TB/s of memory bandwidth, the highest of any GPU. Mac Pro also introduces Radeon Pro Vega II Duo, which features two Vega II GPUs for an incredible 28 teraflops of graphics performance and 64GB of memory, making it the world’s most powerful graphics card. Mac Pro can accommodate two MPX Modules so customers can use two Vega II Duos for a staggering 56 teraflops of graphics performance and 128GB of video memory.

Introducing Apple Afterburner, a Game-Changing Accelerator Card

The new Mac Pro debuts Afterburner, featuring a programmable ASIC capable of decoding up to 6.3 billion pixels per second. With Afterburner, video editors using high-quality cameras that require the conversion of native file formats into proxies for easy editing can now use native formats right from the camera and decode up to three streams of 8K ProRes RAW video and 12 streams of 4K ProRes RAW video in real time,1 virtually eliminating proxy workflows.



Pro app developers react to the new Mac Pro and Pro Display XDR



Leading app developers for a variety of workflows, from video and photo editing to music production and advanced 3D content creation, have announced their support for the all-new Mac Pro and Pro Display XDR.

Adobe
“We’re incredibly excited about the new Mac Pro, which represents a strong commitment from Apple towards creatives working in 3D. We’ve already started porting the Substance line of tools, as well as Dimension, to Apple’s new graphic API Metal to fully take advantage of the immense power the new Mac Pro hardware offers and empower 3D creatives in unprecedented ways.” — Sebastien Deguy, vice president of 3D and Immersive, Adobe

“Apple continues to innovate for video professionals. With the power offered by the new Mac Pro, editors will be able to work with 8K without the need for any proxy workflows in a future release of Premiere Pro.” — Steven Warner, vice president of Digital Video and Audio, Adobe

“We can’t wait to leverage Apple’s new Pro Display XDR and to support its capabilities to the fullest in an upcoming release of Photoshop. For the first time, customers will be able to see and edit their Photoshop files in high dynamic range and their photos will come to life, revealing details not visible before.” — Maria Yap, vice president of Digital Imaging, Adobe

OTOY
“OTOY is incredibly excited about the all-new Mac Pro and how it will empower our users. Octane X — the 10th anniversary edition of Octane — has been rewritten from the ground up in Metal for Mac Pro, and is the culmination of a long and deep collaboration with Apple’s world-class engineering team. Mac Pro is like nothing we’ve seen before in a desktop system. Octane X will be leveraging this unprecedented performance to take interactive and production GPU rendering for film, TV, motion graphics and AR/VR to a whole new level. Octane X is truly a labor of love, and we can’t wait to get it into the hands of our Mac customers later this year.” —  Jules Urbach, CEO and founder, OTOY

Blackmagic Design
“DaVinci Resolve is the world’s most advanced color correction and online editing software for high-end film and television work. It was the first professional software to adopt Metal and now, with the new Mac Pro and Afterburner, we’re seeing full-quality 8K performance in real time with color correction and effects, something we could never dream of doing before. DaVinci Resolve running on the new Mac Pro is easily the fastest way to edit, grade and finish movies and TV shows.” — Grant Petty, CEO, Blackmagic Design

Maxon
“Tapping into the amazing performance of the new Mac Pro, we’re excited to develop Redshift for Metal, and we’re working with Apple to bring an optimized version to the Mac Pro for the first time by the end of the year. We’re also actively developing Metal support for Cinema 4D, which will provide our Mac users with accelerated workflows for the most complex content creation. The new Mac Pro graphics architecture is incredibly powerful and is the best system to run Cinema 4D.” — David McGavran, CEO, Maxon

Avid
“Avid’s Pro Tools team is blown away by the unprecedented processing power of the new Mac Pro, and thanks to its internal expansion capabilities, up to six Pro Tools HDX cards can be installed within the system – a first for Avid’s flagship audio workstation. We’re now able to deliver never-before-seen performance and capabilities for audio production in a single system and deliver a platform that professional users in music and post have been eagerly awaiting.” — Francois Quereuil, director of Product Management, Avid

Unity
“We’re so excited for Unity creators to tap into the incredible power of the all-new Mac Pro. Our powerful and accessible real-time technology, combined with Mac Pro’s massive CPU power and Metal-enabled high-end graphics performance, along with the gorgeous new Pro Display XDR, will give creators everything they need to create the next smash-hit game, augmented reality experience or award-winning animated feature.” — Ralph Hauwert, vice president of Platforms, Unity

Pixar
“We are thrilled to announce full Metal support in Hydra in an upcoming release of USD toward the end of the year. Together with this new release, the new Mac Pro will dramatically accelerate the most demanding 3D graphics workflows thanks to an excellent combination of memory, bandwidth and computational performance. This new machine clearly shows Apple is delivering on the needs of professionals at high-end production facilities like Pixar.” — Guido Quaroni, vice president of Software Research and Development, Pixar

Autodesk
“Autodesk is fully embracing the all-new Mac Pro and we are already working on optimized updates to AutoCAD, Maya, Fusion and Flame. This level of innovation, combined with next-generation graphics APIs, such as Metal, bring extremely high graphics performance and visual fidelity to our Design, Manufacturing and Creation products and enable us to bring greater value to our customers.” — Amy Bunszel, senior vice president, Autodesk Design and Creation Products

Red Digital Cinema
“Apple’s new hardware will bring a mind-blowing level of performance to Metal-accelerated, proxy-free R3D workflows in Final Cut Pro X that editors truly have never seen before. We are very excited to bring a Metal-optimized version of R3D in September.” — Jarred Land, president, Red Digital Cinema

Foundry
“With the all-new Mac Pro, Apple delivers incredible performance for media and entertainment professionals, and we can’t wait to see what our customers create with the immense power and flexibility that Mac Pro brings to artists. HDR is quickly becoming the standard for capturing and delivering high quality content, and the Pro Display XDR will enable Nuke and Nuke Studio artists to work closer to the final image on their desktop, improving their speed and giving them the freedom to focus on the quality of their work. We look forward to updating our products to take advantage of what Mac Pro offers.” — Jody Madden, chief product and customer officer, Foundry

Universal Audio
“The new Mac Pro is a breakthrough in recording and mixing performance. Thunderbolt 3 and the numerous PCIe slots for installing UAD plug-in co-processors pair perfectly with our Apollo X series of audio interfaces. Combined with the sheer processing power of the Mac Pro, our most demanding users will be able to track and mix the largest sessions effortlessly.” – Bill Putnam Jr., CEO, Universal Audio

Cine Tracer
“Thanks to the unbelievable power of the new Mac Pro, users of Cine Tracer will be able to work in 4K and higher resolution in real time when visualizing their projects. And with twice as many lights to work with in the same scene, combined with Unreal Engine’s real-time graphics technology, artists can now load scenes that were previously too large or graphically taxing.” — Matt Workman, developer, Cine Tracer

Pixelmator
“The new Mac Pro is insanely fast — it’s by far the fastest image editor we’ve ever experienced or seen. With the incredible Pro Display XDR, all-new photo editing workflows are now a reality. When editing RAW shots, users can choose to view extended dynamic detail in images, invisible on other displays, for a phenomenal viewing experience like we never imagined.” — Simonas Bastys, lead developer, Pixelmator

Serif
“Affinity Photo users demand the highest levels of performance, and the new, insanely powerful Mac Pro, coupled with the new discrete, multi-GPU support in Photo 1.7 allows our users to work in real time on massive, deep-color projects. Thanks to our extensive Metal adoption, every stage of the editing process is accelerated. And as Photo scales linearly with multiple GPUs, users will see up to four-time performance gains over the iMac Pro and 20 times over typical PC hardware. It’s the fastest system we’ve ever run on. Our Metal support also means incredible HDR support for the new Pro Display XDR.” — Ashley Hewson, managing director, Serif

SideFX
“With the new Mac Pro’s incredible compute performance and amazing graphics architecture, Houdini users will be able to work faster and more efficiently, unleashing a whole new level of creativity.” — Cristin Barghiel, vice president of Product Development, SideFX

Epic Games
“Epic’s Unreal Engine on the new Mac Pro takes advantage of its incredible graphics performance to deliver amazing visual quality, and will enable workflows that were never possible before on a Mac. We can’t wait to see how the new Mac Pro enhances our customers’ limitless creativity in cinematic production, visualization, games and more.” — Kim Libreri, CTO, Epic Games



Apple previews macOS Catalina – Apple



For users who sync their media to their devices using a cable, they can quickly and easily do so in the new entertainment apps. And when users connect a device to their Mac, it will immediately show up in the sidebar of Finder, enabling them to backup, update or restore their device.

Sidecar

With Sidecar, iPad can be used as an extended display for Mac and a high-precision drawing tablet across supported Mac apps. For users on the go, Sidecar makes it easy to bring an extended display with them so they can spread their work out over two displays wherever they happen to be. When paired with an Apple Pencil, they can use their iPad to draw, sketch or write in any Mac app that supports stylus input. Sidecar is a great tool for editing video with Final Cut Pro X, drawing with Adobe Illustrator or marking up iWork documents. And like all Continuity features, Sidecar can run on a wireless connection, so users can work with greater mobility.



Apple unveils groundbreaking new technologies for app development



Xcode 11 Brings SwiftUI to Life

A new graphical UI design tool built into Xcode 11 makes it easy for UI designers to quickly assemble a user interface with SwiftUI — without having to write any code. Swift code is automatically generated and when this code is modified, the changes to the UI instantly appear in the visual design tool. Now developers can see automatic, real-time previews of how the UI will look and behave as they assemble, test and refine their code. The ability to fluidly move between graphical design and writing code makes UI development more fun and efficient and makes it possible for software developers and UI designers to collaborate more closely. Previews can run directly on connected Apple devices, including iPhone, iPad, iPod touch, Apple Watch and Apple TV, allowing developers to see how an app responds to Multi-Touch, or works with the camera and on-board sensors — live, as the interface is being built.

Augmented Reality

ARKit 3 puts people at the center of AR. With Motion Capture, developers can integrate people’s movement into their app, and with People Occlusion, AR content will show up naturally in front of or behind people to enable more immersive AR experiences and fun green screen-like applications. ARKit 3 also enables the front camera to track up to three faces, as well as simultaneous front and back camera support. It also enables collaborative sessions, which make it even faster to jump into a shared AR experience.



Apple Design Awards celebrate best in class design for apps and games



Apple yesterday hosted the Apple Design Awards and recognized nine iOS developers for outstanding artistry, technical achievement, user interface and application design. The developers represent companies large and small, located all over the world including Australia, Austria, England, France, Italy, Lithuania and the US. The winning apps represent a wide range of categories spanning photo editing, drawing, medical imaging, sports and games. Each one offers a unique approach to user interface design, sound design, graphics, controls or gameplay and take advantage of breakthrough Apple technologies such as haptics, Metal or Core ML.

“iOS developers keep raising the bar. This year, we are especially proud to see so many apps and games putting health, fitness, creativity and exciting gameplay at the center of their app experience,” said Ron Okamoto, Apple’s vice president of Worldwide Developer Relations. “We congratulate all the Apple Design Award winners on their incredible creativity and ingenuity.”



Thousands of stories, one WWDC



On June 3, more than 5,000 people from 86 countries will come together in San Jose for Apple’s 2019 Worldwide Developers Conference (WWDC). Among them will be Erika Hairston, a first-time attendee, and David Niemeijer, who will be marking his 17th consecutive visit.

Hairston, a 23-year-old Yale grad working in San Francisco, just launched her first app, Zimela, to promote diversity in tech. Niemeijer, a 50-year-old father of two in Amsterdam, is CEO of AssistiveWare, a company he founded 20 years ago that designs communication aids for people with disabilities.

Though they are at two different points in their journeys, Hairston’s and Niemeijer’s paths have much in common.

Both were inspired by someone they love to imagine solutions, and then started working on making them real. Both began as companies of one, coding in their spare time wherever and whenever they could. And both are connecting and empowering communities, using technology to help people find their voice and each other.