Cupertino, California — Apple today announced Dan Riccio will transition to a new role focusing on a new project and reporting to CEO Tim Cook, building on more than two decades of innovation, service, and leadership at Apple. John Ternus will now lead Apple’s Hardware Engineering organization as a member of the executive team.
“Every innovation Dan has helped Apple bring to life has made us a better and more innovative company, and we’re thrilled that he’ll continue to be part of the team,” said Tim Cook, Apple’s CEO. “John’s deep expertise and wide breadth of experience make him a bold and visionary leader of our Hardware Engineering teams. I want to congratulate them both on these exciting new steps, and I’m looking forward to many more innovations they’ll help bring to the world.”
Riccio has been a leader in designing, developing, and engineering almost all of Apple’s products. From the first generation iMac to the more recent 5G iPhone lineup, M1-based Macs, and AirPods Max, Riccio built theHardware Engineering teams and scaled Apple’s ability to innovate across multiple new product lines with the highest quality. After joining Apple in 1998 as a leader on the Product Design team, Riccio became vice president of iPad Hardware Engineering in 2010, and in 2012 he joined the executive team as the leader of Hardware Engineering. Riccio will continue to play an instrumental role in shaping the future of Apple’s products in his new position as a vice president of engineering.
“Working at Apple has been the opportunity of a lifetime, spent making the world’s best products with the most talented people you could imagine,” said Riccio. “After 23 years of leading our Product Design or Hardware Engineering teams — culminating with our biggest and most ambitious product year ever — it’s the right time for a change. Next up, I’m looking forward to doing what I love most — focusing all my time and energy at Apple on creating something new and wonderful that I couldn’t be more excited about.”
When security firm Malwarebytes announced last week that it had been targeted by the same attacker that compromised SolarWinds’ Orion software, it noted that the attack did not use SolarWinds itself. According to Malwarebytes, the attacker had used “another intrusion vector” to gain access to a limited subset of company emails.
Brandon Wales, acting director of the US Cybersecurity and Infrastructure Agency (CISA), said nearly a third of the organizations attacked had no direct connection to SolarWinds.
[The attackers] gained access to their targets in a variety of ways. This adversary has been creative… it is absolutely correct that this campaign should not be thought of as the SolarWinds campaign.
Many of the attacks gained initial footholds by password spraying to compromise individual email accounts at targeted organizations. Once the attackers had that initial foothold, they used a variety of complex privilege escalation and authentication attacks to exploit flaws in Microsoft’s cloud services. Another of the Advanced Persistent Threat (APT)’s targets, security firm CrowdStrike, said the attacker tried unsuccessfully to read its email by leveraging a compromised account of a Microsoft reseller the firm had worked with.
According to The Wall Street Journal, SolarWinds is now investigating the possibility that these Microsoft flaws were the APT’s first vector into its own organization. In December, Microsoft said the APT in question had accessed its own corporate network and viewed internal source code—but that it found “no indications that our systems were used to attack others.” At that time, Microsoft had identified more than 40 attacks on its customers, a number that has increased since.
Microsoft Corporate VP of Security, Compliance, and Identity Vasu Jakkal told ZDNet that the “SolarWinds” campaign isn’t an isolated emergency so much as the new normal, saying, “These attacks are going to continue to get more sophisticated. So we should expect that. This is not the first and not the last. This is not an outlier. This is going to be the norm.”
Apple’s Q1 2021 results were the highest ever for the Cupertino giant, with a later iPhone release schedule and many other factors supersizing typically huge results. Here’s a breakdown of the key figures Apple disclosed about its holiday quarter fortunes.
On Wednesday, Apple held its usual release and analyst conference call to discuss its holiday quarter results. Usually, the quarter proves to be high-earning due to seasonality, but other elements came into play to help push the company to new heights, and into the hundred-billion-dollar range of revenue for the first time.
Revenue and Net Profit
For the quarter, Apple disclosed it had earned $111.4 billion in total revenue across all of its businesses. This set a new record for the company among others, eclipsing its previous-highest revenue of $91.8 billion from Q1 2020. This represented an improvement of 21.4 % year-on-year, which is also the highest YoY increase in quarterly revenue for the company since Q4 2015.
The graph shows Apple’s ongoing growth, as well as its extreme seasonality for revenue, driven by iPhone releases. Of all of the quarters in a year, Q1 has always been the highest for Apple, and was the most likely candidate to go past the $100 million revenue milestone.
Net profit increased to $28.8 billion, which is an increase of 29.3% year-on-year. This increase in net profit relative to revenue may be good for investors, as it may show that Apple is earning more profit in general than last year.
The gross margin is also typically a good indicator of Apple’s profitability. For Q1 2021, the gross margin of $44.3 billion is up 25.9% from the same period in 2020.
As a proportion of revenue, the gross margin percentage is 39.78%. This isn’t as massively exciting as the net profit increase, as gross margin generally sits in the range of 37.5% to 40%, and while the quarter is certainly at the high end of the range, it’s still below 40%.
The last time Apple saw a gross margin percentage above 40% was Q1 2016, when it hit 40.1%.
Regular observers of Apple’s financial results will be familiar with the way Apple’s product revenue is dominated by the iPhone, and for Q1 2021 there’s no exception. Putting all of the product categories together, there’s obviously a difference in how much iPhone pulls in over the rest.
Even so, it is worth keeping track of the Services and Wearables, Home, and Accessories units, as they are continuing to steadily grow.
Following a year of COVID-19 and increased demand for hardware, it is to be expected for all of Apple’s arms to see positive revenue changes over the previous year. The outlier of the group is iPad, which has enjoyed stellar sales for the period.
In this graph, it’s much easier to see the growth of the Services and Wearables, Home, and Accessories arms from quarter to quarter, generating a larger proportion of revenue each time.
The later launch of the iPhone 12 range in the quarter helped boost the holiday quarter’s sales a bit, rather than affecting the tail-end of the previous quarter. This, as well as higher demand for the more expensive models, improved the revenue for the quarter to $65.6 billion, up 17.2% year-on-year.
Apple CEO Tim Cook is confident that there’s more room to grow, as “everybody doesn’t have an iPhone,” as well as the company not reaching a majority share in any market as yet. Cook did comment that there are now over 1 billion iPhones in active use, which will help its Services arm grow.
While not as high-revenue as the iPhone, it’s probable many would consider the iPad to be the most impressive unit for the company in the quarter. While its $8.4 billion is a far cry from the iPhone revenue, it’s also a staggering 41.1% YoY increase.
Even more sod, this follows the Q4 quarter, when the unit saw a 46% YoY growth spurt, again driven by COVID-19 social distancing and work-from-home initiatives.
Much like the iPad, the Mac segment continued to benefit from social distancing measures, and has done so for the third successive quarter. Revenue of $8.7 billion gives it growth of 21.2%, which isn’t quite the 29.2% seen last quarter, but still considerably better than Q1 2020’s “growth” of 0.2%.
The Services arm has always been a reliable business for Apple since it started counting it as its own segment in 2014. For Q1 2021, it’s reached its highest level, at $15.8 billion of revenue, with it again most likely benefiting from people staying at home and using their devices more often.
More importantly for Services, this is yet another quarter that it saw YoY growth. Furthermore, at 24%, it’s a considerable improvement over the sub-20% growth seen in the last eight quarters.
Unlike the other physical product-led categories, the Services arm is more likely to be a stable financial source for Apple, since it relies on devices that are in use for App Store purchases and subscriptions, rather than hardware sales. While other categories may wane in the future, Services will probably keep chugging along for a long time without too much change, short of a major negative event for the company.
Wearables, Home, and Accessories
The relative newcomer to the units, the Wearables, Home, and Accessories category is still seeing high revenue gains, exceeding $10 billion for the second time with $13 billion. Within a few years, the category, which covers AirPods, the Apple Watch, and other products, has managed to more than double in value for the company, eclipsing iPad and Mac with Services firmly in its sights.
Much like Services, this category is enjoying considerable year-on-year growth that is quite reliable, but with higher percentages. For the quarter, it saw 29.6% growth YoY, a percentage that again has likely been influenced by consumer trends prompted by the Coronavirus.
On a territorial basis, Apple’s main revenue stems from the Americas primarily at $46.3 billion, followed by Europe at $27.3 billion, Greater China at $21.3 billion, Japan at $8.26 billion, and then Rest of Asia Pacific with $8.23 billion.
All regions enjoyed YoY growth, but some are considerably higher than normal. Along with China’s massive 57% growth spurt, Japan also saw a YoY increase of 32.8%, with Europe up 17.3% YoY, the Americas with 11.9%, and Rest of Asia Pacific rounding out the group at 11.5%.
If you look at it in terms of proportional revenue, you can see that both Europe and the Americas dropped by a few percentage points to 24.5% and 41.6% respectively, both for sequential quarters and when put against Q1 2020. By contrast, China saw its revenue share balloon from Q1’s 14.8% to 19.1%.
Once again, China is becoming more of a big deal for Apple.
While China is susceptible to the same seasonality as other regions, it is the most volatile among the group. Just looking at revenue in China for Q1 in 2019 and 2020, you can see a drop from what was observed in 2018, something this year’s figures firmly counter.
It seems that the last two years were disappointing for Apple, and something about the holiday quarter energized the China market. As Cook said, it was “more than an iPhone story,” though he also admitted there was a pent-up demand for a 5G iPhone that helped matters.
Looking at China’s YoY growth, it’s plain to see some stagnation in the last few years, a trend the latest results certainly buck. It may be a far cry from the stratospheric growth seen in 2015, but it’s certainly a sign such heights are entirely possible for the company in the future, under the right circumstances.
The recent report on “Global Mobile Application Market Report 2021 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2027” offered by Credible Markets, comprises of a comprehensive investigation into the geographical landscape, industry size along with the revenue estimation of the business. Additionally, the report also highlights the challenges impeding market growth and expansion strategies employed by leading companies in the “Mobile Application Market”.
An exhaustive competition analysis that covers insightful data on industry leaders is intended to help potential market entrants and existing players in competition with the right direction to arrive at their decisions. Market structure analysis discusses in detail Mobile Application companies with their profiles, revenue shares in market, comprehensive portfolio of their offerings, networking and distribution strategies, regional market footprints, and much more.
The report primarily attempts to track the evolution of growth path of market from 2019, through 2021, and post the crisis. It also provides long-term market growth projections for a predefined period of assessment, 2015 – 2027. Based on detailed analysis of industry’s key dynamics and segmental performance, the report offers an extensive assessment of demand, supply, and manufacturing scenario.
Key players in the global Mobile Application market covered in Chapter 4:
SAP SE Google LLC Hewlett Packard Enterprise Development LP Microsoft Fueled Leeway Hertz IBM Corporation Apple Inc. China Mobile Limited Samsung Electronics Co. Ltd. Opera Software Adept Business Solutions BlackBerry Ltd
In Chapter 11 and 13.3, on the basis of types, the Mobile Application market from 2015 to 2026 is primarily split into:
Native (On-deck) Third-party (Off-deck)
In Chapter 12 and 13.4, on the basis of applications, the Mobile Application market from 2015 to 2026 covers:
Games and Entertainment Productivity Social and Personalization Music Audio and Lifestyle Travel and Navigation Others (Business, Finance and Utilities)
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2027) of the following regions: United States, Canada, Germany, UK, France, Italy, Spain, Russia, Netherlands, Turkey, Switzerland, Sweden, Poland, Belgium, China, Japan, South Korea, Australia, India, Taiwan, Indonesia, Thailand, Philippines, Malaysia, Brazil, Mexico, Argentina, Columbia, Chile, Saudi Arabia, UAE, Egypt, Nigeria, South Africa and Rest of the World.
Global Mobile Application Market Report 2021 by Key Players, Types, Applications, Countries, Market Size, Forecast to 2027
Chapter 1 Mobile Application Introduction and Market Overview
Chapter 2 Executive Summary
Chapter 3 Industry Chain Analysis
Chapter 4 Global Mobile Application Market, by Type
Chapter 5 Mobile Application Market, by Application
Chapter 6 Global Mobile Application Market Analysis by Regions
Chapter 7 North America Mobile Application Market Analysis by Countries
Chapter 8 Europe Mobile Application Market Analysis by Countries
Chapter 9 Asia Pacific Mobile Application Market Analysis by Countries
Chapter 10 Middle East and Africa Mobile Application Market Analysis by Countries
Chapter 11 South America Mobile Application Market Analysis by Countries
Chapter 12 Competitive Landscape
Chapter 13 Industry Outlook
Chapter 14 Global Mobile Application Market Forecast
Chapter 15 New Project Feasibility Analyses
Points Covered in the Report
• The points that are discussed within the report are the major market players that are involved in the market such as market players, raw material suppliers, equipment suppliers, end users, traders, distributors and etc.
• The complete profile of the companies is mentioned. And the capacity, production, price, revenue, cost, gross, gross margin, sales volume, sales revenue, consumption, growth rate, import, export, supply, future strategies, and the technological developments that they are making are also included within the report. This report analyzed 12 years data history and forecast.
• The growth factors of the market are discussed in detail wherein the different end users of the market are explained in detail.
• Data and information by market player, by region, by type, by application and etc., and custom research can be added according to specific requirements.
• The report contains the SWOT analysis of the market. Finally, the report contains the conclusion part where the opinions of the industrial experts are included.
Impact of Covid-19 in Mobile Application Market: Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Mobile Application market in 2021. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor/outdoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
Sometimes a good idea hits you like a splash of cold water.
Fares Ksebati cocreated MySwimPro in 2015 to provide a deep pool of aquatic workout videos for like-minded athletes. The app syncs with Apple Health to keep your swimming and workout data secure. With 2021 being an Olympic year, he and cofounder Adam Oxner are poised to make even bigger waves: “Swimming gets a lot of public notoriety every four years,” says Ksebati.
We spoke to Ksebati, a three-time U.S. Masters swimming champion, about the power of incremental change and what every entrepreneur should know before diving into app development.
No pool? MySwimPro has hundreds of dryland videos to help swimmers stay in shape.
How did you start creating apps?
Before launching MySwimPro in 2015, I worked at four different startups and was always coaching swimming on the side. At the time, there was really nothing that addressed swimmers, so that’s when the light-bulb moment happened.
If you work on something you understand intimately, it’s a lot easier because you have that intuition, that unique lens. I’m a swimmer and a coach, but above all I’m a swimming nerd. I not only understand it but I care about it.
How is the MySwimPro team structured these days?
Our HQ is technically in Ann Arbor, but we have team members across the United States and a few countries like Turkey and Ukraine. The app is in nine languages, and we were able to do most of that in-house because we speak almost a dozen languages on our team, which is really unique.
What do you do as a team to stay motivated?
Go to the pool! I literally went for a swim two hours ago. Because we’re a fitness brand, it’s part of our culture to take a break in the middle of the day. I want everybody to feel comfortable doing that, even if they’re not swimming.
What’s been the most challenging time for your team, and how did you get through it?
Back in March, when pools were closing, we thought, “OK, this could be two or three years, but we can’t sit around and do nothing.” So we took action very quickly, creating 200 dryland videos and eight training programs. We went to my brother’s house and rearranged his living room into an at-home fitness facility.
What do you know now that you wish you’d known when you started?
That it’s really important to be consistent, that it takes time to develop, and that if you can just be a little bit better every single day, the compounding impact is absolutely insane. We’ve been at this for five years, which is more than 1,800 days, and we’re trying to be at least 1 percent better each day.
(Pocket-lint) – The best action cameras should allow you to capture in great quality whether you’re on the move or battling the elements, giving you more versatility and durability than a traditional shooter.
The good news is that anybody looking to invest in one of these dinky devices can now do so at a more affordable rate, with their popularity growing exponentially over the last decade. Naturally, though, there are still plenty of things to consider before you try and make up your mind, such as what quality you want to shoot in, whether you require certain accessories and if premium features are worth the extra cost.
To help you decide between some of the best durable cameras, we’ve compiled some of our favorites for the average user. Let’s explore further and get you on your way to capturing expert footage.
Best action cameras you can buy right now
GoPro Hero 9 Black
GoPro’s latest Hero is the culmination of years of stabilization algorithms, delivering us with perhaps the best waterproof action camera ever.
It lasts much longer than its predecessors, thanks to a bigger battery, and it finally adds a useful front screen. This allows you to easily line shots up when the lens is facing you, rather than just guessing, and, when you do press record, the Hero 9 Black can do so in 5K at 30 frames-per-second, 4K at 60 frames-per-second and livestream in 1080p.
Thanks to HyperSmooth 3.0, as well, playback can appear impossibly smooth.
It has an exceptional price tag to match its array of premium features – though, it must be said, not as high as previous flagships – but it’s a top device that all professionals and content creators should be considering.
Dragon Touch 4K Action Camera
If you need an affordable way to get 4K recordings of your action, Dragon Touch’s camera is a top pick.
It manages to combine excellent shooting capabilities – 4K or 2.7K at 30 frames-per-second, and 1080p at 60 frames-per-second, as well as 16-megapixel photos. There’s also a driving mode, image rotation, time-lapse, loop recording, slow motion, exposure and white balance.
In the waterproof case, it can also work up to a depth of around 100ft, too, with wireless remote control available up to around 33ft.
Just be aware that this one isn’t compatible with Mac devices, so you’ll have to make sure you’re using a different computer to export your files.
Akaso has plenty of waterproof video cameras for you to explore, but the EK7000 is one that still manages to remain budget-friendly while packing in the essential features.
It can shoot in 4K at 25 frames-per-second, 2.7K at 30 frames-per-second and 1080p at 60 frames-per-second, with the 2-inch touchscreen giving you a glanceable view of what you’re shooting. It’s here where users can switch shooting modes, as well as access video playback.
It’s slightly more expensive than some of the picks on this list, but what you get in return is excellent waterproofing – the EK7000 can still perform up to depths of 131ft, making it ideal for water sports, snorkeling and diving.
Campark is another great way to experience 4K shooting at 30 frames-per-second without cashing in your life savings, with this colorful blue number also providing a slightly jazzier design.
Packed inside that small unit is a 2-inch HD screen, letting you tap into some playback and shooting options, with the 32GB Micro SD card slot allowing you to capture a really good amount of video and images before needing to export.
When it comes to its waterproofing credentials, it can still operate up to around 100ft with the case wrapped around it. And, with battery life, you should be able to get around 180 minutes of shooting time from the dual setup included.
If you want a device that can travel deep underwater and still stay functional, Apeman’s A79 is a great one to consider.
The palm-sized snapper can shoot at depth up to around 130ft, offering video capture resolutions of 4K at 30 frames-per-second and a 20-megapixel camera for photos.
For those who like to mix things up, there are also options on the touchscreen display to create time-lapse videos, burst photos, capture in slow motion or even countdown to group shots with the selfie timer.
Victure Action Camera AC700
Like Apeman’s offerings, Victure is able to deliver incredible waterproofing depth up to around 130ft while still shooting in 4K at 30 frames-per-second.
This makes it another ideal choice for those who need versatility in shooting – one day it’s acting as a vlogging camera, and the next it’s strapped to your head while you dive or ski, all while an external microphone is able to pick up the sound around it.
Victure also employs some very respectable image stabilization to your shots, meaning that those inevitable bumps and shakes don’t show up as clearly in the playback.
Mediacom, a cable company with about 1.4 million Internet customers across 22 states, is telling heavy uploaders to reduce their data usage—even when those users are well below their monthly data caps.
Mediacom’s fastest Internet plan offers gigabit download speeds and 50Mbps upload speeds with a monthly data cap of 6TB. But as Stop the Cap wrote in a detailed report on Wednesday, the ISP is “reach[ing] out to a growing number of its heavy uploaders and telling them to reduce usage or face a speed throttle or the possible closure of their account.” Mediacom told Ars that it is contacting heavy uploaders “more frequently than before” because of increased usage triggered by the COVID-19 pandemic. The company said that heavy uploaders “may be under their total bandwidth usage allowance but still have a negative impact on Mediacom’s network.”
Mediacom’s terms and conditions say the company charges $10 fees for each additional block of 50GB used by customers who exceed the data cap. But users may be warned about their usage long before they risk overage fees. One user in East Moline, Illinois, who described the predicament on a DSLReports forum in early January, said they paid for the 6TB plan “to make sure we wouldn’t go over the cap” and had never used more than 4TB. The user wrote:
So, got a call from the Mediacom fraud and abuse department today. The rep told me they were calling customers that have “higher than average” bandwidth usage as they are having network issues. I hurried up and checked my account and only used a bit over 2.5TB last month. He told me my upload was 450GB over their average and if I didn’t reduce my usage they would either throttle or disconnect me. I argued that I used less than half of the total data allowed by my plan, but he said my 1.2TB of upload was too much and that this was my warning.
Another gigabit user in Missouri named Cory told Stop the Cap that the 6TB monthly cap “is way more than I will ever use, but I still received a warning letter claiming I was uploading too much. I discovered I used about 900GB over the last two months, setting up a cloud backup of my computer. At most I can send files at around 50Mbps, which they claim is interfering with other customers in my neighborhood. I don’t understand.”
Too much usage in “Mediacom’s sole opinion”
Letters sent by Mediacom to heavy uploaders said, “your account’s usage is greater than 99.5 percent of all Service customers. Due to your excessive use, you are negatively impacting Mediacom’s network and other users of the Service.”
The letter goes on to say that it’s a “violation” of Mediacom’s acceptable use policy to “use excessive bandwidth, whether upstream or downstream, that in Mediacom’s sole opinion, places an unusually large burden on the network or goes over normal usage. Mediacom has the right to impose limits on excessive bandwidth consumption via any means available to Mediacom.”
Mediacom provided slightly more detail to the Federal Communications Commission in response to customer complaints. A Mediacom letter to the FCC said the company’s “network is built to allow for more downstream usage than upstream usage.” Mediacom’s letter to the FCC also described the data cap as “a large conduit with a smaller conduit within it… Due to historical trends, the smaller conduit allows for upstream usage while the remainder of the conduit is reserved for downstream usage.” Heavy upload use can stress that “smaller conduit,” meaning that customers “can be under the total data usage allowance but still be negatively impacting the network.”
Mediacom blames pandemic
Even without the overall data caps, Mediacom’s Internet plans have built-in limits on uploading. While the gigabit-download plan limits uploads to 50Mbps, the 60Mbps-download plan limits uploads to just 5Mbps and the 100Mbps-download plan limits uploads to 10Mbps. The 60/5Mbps plan has a 200GB monthly cap, and the 100/10Mbps plan has a 1TB cap.
We asked Mediacom why it hasn’t upgraded its network enough to fully support the upload speeds and data allotments that its customers pay for, but we didn’t receive an answer. New versions of the Data Over Cable Service Interface Specification (DOCSIS), which have been heavily hyped by the cable industry, can support symmetrical download and upload speeds of 10Gbps. Even an earlier version of the DOCSIS 3.1 standard that’s now widely deployed theoretically allows 10Gbps downloads and 1Gbps upload speeds. But the cable industry has been slow to raise upload speeds.
When contacted by Ars, Mediacom pointed to cable-industry statistics showing 31.8 percent growth in downstream traffic and 51.1 percent growth in upstream traffic since the pandemic ramped up in March 2020. Mediacom spokesperson Thomas Larsen also told us:
Given the surge in traffic during the pandemic, we have been reaching out to the customers who fall into the top 0.5 percent of upstream users more frequently than before. This is not the easiest topic to explain because Internet usage is growing rapidly in this work from home/study from home environment, so it is difficult to give an exact number that puts a customer into the 0.5 percent category because that number changes from month to month.
Ideally, we can help the customer identify the cause of the upstream overutilization issue and help them take steps to manage it. We can offer business class services that are designed to support greater upload capacity, but that’s really not the point of this exercise.
Mediacom also contacts heavy download users “when their usage negatively impacts” other customers, Larsen said. “Since our network is engineered to be able to handle significantly more downstream traffic, this happens less frequently.”
As for whether customers who don’t lower their usage will face throttling or account terminations, Larsen said, “use that causes a negative impact on Mediacom’s network is prohibited and Mediacom may implement necessary network programs to address such use or suspend or terminate the service.”
Switching ISPs “not an option”
Mediacom’s handling of uploaders is reminiscent of steps taken by Cox Communications earlier in the pandemic. Cox imposed neighborhood-wide slowdowns in some cases, reducing the gigabit-download plan’s upload speeds from 35Mbps to 10Mbps. Mediacom doesn’t appear to have done anything that drastic, but telling users to reduce their upload usage when they haven’t even come close to hitting their data caps is frustrating for customers.
“If there were any other Internet options other than horribly slow AT&T DSL, with a small data cap, I would switch in a heartbeat,” the Mediacom customer in Illinois who posted on the DSLReports forum wrote. “Unfortunately with my job and working from home, going without usable Internet is not an option.”
A rare functional example of Apple’s first computer, the Apple 1, is up for sale on eBay, with its seller asking a cool $1.5 million for the privilege of owning a piece of tech history.
According to the item’s description, first spotted by IGN, the model is verified as original by Corey Cohen, an Apple 1 expert whose knowledge is often sought for appraisals at larger auctions.
Known as the “Canadian” on Mike Willegal’s Apple-1 registry, the example on eBay is one of six known surviving units to come housed in an original Byte Shop KOA wood case. It comes with an original power supply and Datanetics Version D keyboard, as well as a period-correct Sony TV-115 monitor with video modulator.
The Apple 1 board is unmodified and in “almost perfect” condition, according to the seller. It is also one of few remaining units to be fully operational, a point proved when it ran for over six hours a day while on display at the Vintage Computer Festival West in 2019.
Current owner Krishna B. Blake purchased the Apple 1 in 1978 from its original owner as part of a trade-in deal for a newer Apple II. Blake’s computer store in Montreal was responsible for Apple II maintenance prior to Apple’s entry into Canada.
Despite its pedigree and current state, the Apple 1 on sale through eBay might not fetch Blake’s $1.5 million asking price. Other examples have come close to the $1 million barrier, the closest being a 2014 sale worth $905,000, but more recent auctions have drawn bids below $500,000.
A total of 200 Apple 1 computers were made, each hand-built by company cofounder Steve Wozniak in Steve Jobs’ garage in Los Altos, Calif. When the product was first released in 1976, it sold for $666.66 without power supply, display, keyboard or housing.
As a part of 5T Initiative of Odisha Government, two mobile applications were launched to enhance transparency in governance at Kharvela Bhavan.
Two mobile applications known as – Mo Jungle and Know Your Forest Land were launched as a part of the 5T Initiative of Odisha Government and aim at enhancing transparency in governance. The mobile applications were launched by Bikram Keshari Arukh, Forest and Environment Department Minister.
As per the officials report the ‘Mo Jungle’ app, the department officials can keep track of all afforestation programmes of the Government at their fingertips. ‘Mo Jungle’ application programmes can be monitored and executed at ease besides; the general public can also get information about all these projects.
The ‘Know Your Forest Land’ mobile application will help get all the information about the right utilisation and development of forest land in Odisha. This app will also give detailed information about the district, tehsil, block, village, panchayat, ‘khata number’, revenue land number, land owner’s name, and police station details can be seen on this app.
In the launch event, Bikram Keshari Arukh stated that these two mobile applications had been developed with all the technical collaboration of Principal Chief Conservator of Forests, Odisha IT and GIS Cell, and Odisha Space Applications Centre (ORSAC). He also informed that these two applications are available on Google Playstore and Apple App Store and all the details of the Forest and Environment Department will be transparent and accountable.
Suresh Chandra Mahapatra the Chief Secretary, Additional Chief Secretary, Dr Mona Sharma, and PCCF Sandeep Tripathi and Pradip Kumar Jena, Development Commissioner, were also presented during the inaugural of these two mobile applications.
This press release contains forward-looking statements, within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements include without limitation those about the Company’s expectations regarding the impact of the COVID-19 pandemic; anticipated revenue, gross margin, operating expenses, other income/(expense), and tax rate; plans for return of capital; our goal of maintaining a net cash neutral position; and our investment plans and initiatives. These statements involve risks and uncertainties, and actual results may differ materially from any future results expressed or implied by the forward-looking statements. Risks and uncertainties include without limitation: the effect of the COVID-19 pandemic on the Company’s business, results of operations, financial condition, and stock price; the effect of global and regional economic conditions on the Company’s business, including effects on purchasing decisions by consumers and businesses; the ability of the Company to compete in markets that are highly competitive and subject to rapid technological change; the ability of the Company to manage frequent introductions and transitions of products and services, including delivering to the marketplace, and stimulating customer demand for, new products, services, and technological innovations on a timely basis; the effect that shifts in the mix of products and services and in the geographic, currency, or channel mix, component cost increases, increases in the cost of acquiring and delivering content for the Company’s services, price competition, or the introduction of new products or services, including new products or services with higher cost structures, could have on the Company’s gross margin; the dependency of the Company on the performance of distributors of the Company’s products, including cellular network carriers and other resellers; the risk of write-downs on the value of inventory and other assets and purchase commitment cancellation risk; the continued availability on acceptable terms, or at all, of certain components, services, and new technologies essential to the Company’s business, including components and technologies that may only be available from single or limited sources; the dependency of the Company on manufacturing and logistics services provided by third parties, many of which are located outside of the US and which may affect the quality, quantity, or cost of products manufactured or services rendered to the Company; the effect of product and services design and manufacturing defects on the Company’s financial performance and reputation; the dependency of the Company on third-party intellectual property and digital content, which may not be available to the Company on commercially reasonable terms or at all; the dependency of the Company on support from third-party software developers to develop and maintain software applications and services for the Company’s products; the impact of unfavorable legal proceedings or government investigations; the impact of complex and changing laws and regulations worldwide, which expose the Company to potential liabilities, increased costs, and other adverse effects on the Company’s business; the ability of the Company to manage risks associated with the Company’s retail stores; the ability of the Company to manage risks associated with the Company’s investments in new business strategies and acquisitions; the impact on the Company’s business and reputation from information technology system failures, network disruptions, or losses or unauthorized access to, or release of, confidential information; the ability of the Company to comply with laws and regulations regarding data protection; the continued service and availability of key executives and employees; political events, international trade disputes, war, terrorism, natural disasters, public health issues, and other business interruptions that could disrupt supply or delivery of, or demand for, the Company’s products; financial risks, including risks relating to currency fluctuations, credit risks, and fluctuations in the market value of the Company’s investment portfolio; and changes in tax rates and exposure to additional tax liabilities. More information on these risks and other potential factors that could affect the Company’s business and financial results is included in the Company’s filings with the SEC, including in the “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” sections of the Company’s most recently filed periodic reports on Form 10-K and Form 10-Q and subsequent filings. The Company assumes no obligation to update any forward-looking statements or information, which speak as of their respective dates.